
Mobile games are a multi-billion dollar industry, with top earners raking in tens of millions of dollars per year from ad revenue alone. The average ad revenue per user can range from $2 to $5 per month, depending on the game's popularity and monetization strategies.
Games with high engagement rates and frequent user interactions tend to generate more ad revenue. For example, games with daily rewards and leaderboards can increase ad clicks by up to 50%. This is because users are more likely to interact with ads when they're rewarded for their engagement.
The type of ad also plays a significant role in determining ad revenue. Interstitial ads, which cover the entire screen, can earn up to 10 times more than banner ads, which are smaller and less intrusive. This is because interstitial ads are more likely to be noticed and clicked on by users.
Mobile games with a strong focus on user acquisition and retention can earn significantly more from ad revenue than those that don't. A game with a high user retention rate, for example, can earn up to $50,000 per day from ad revenue, compared to a game with a lower retention rate that might earn only $1,000 per day.
Key Metrics and Formulas
eCPM is a fundamental metric in mobile game ad revenue, measuring earnings generated per thousand ad impressions. Optimizing ad strategies and maximizing revenue requires a thorough understanding of eCPM.
eCPC measures the cost of a click on an ad, and is important for developers to know in order to evaluate campaign performance and optimize spending.
The main metric that reflects revenue from ads is eCPM, which shows how much money a publisher makes per thousand ad impressions.
Here's a quick reference guide to key metrics and formulas:
- eCPM = earnings generated per thousand ad impressions
- eCPC = Total ad spend / Number of clicks
- Total ad impressions = Users x Average Sessions x Average Time Spent Per Session x Ads per minute
- Total ad revenue = Total ad impressions x RPM / 1000
To calculate total ad revenue, simply multiply the total ad impressions by the revenue per thousand impressions (RPM) and divide by 1000, as shown in the example: 360 000 Ad impressions x $5 RPM / 1000 = $1800 ad revenue per month.
Effective Cost Per Mille
Effective Cost Per Mille (eCPM) is a fundamental metric in mobile game ad revenue. It measures the earnings generated per thousand ad impressions.
eCPM is calculated by dividing the total ad revenue by the number of ad impressions, then multiplying by 1000. This gives you a clear picture of how much you earn from each thousand ad impressions.
For example, if your total ad revenue is $10,000 and you have 10,000 ad impressions, your eCPM would be $1. This means you earn $1 for every thousand ad impressions.
A higher eCPM is always better, as it indicates that your ads are converting players and generating revenue. In fact, tracking eCPM is not just an option, but a necessity for all developers who want to make money with in-game mobile advertising.
Here's a rough estimate of how eCPM can vary by ad format:
Keep in mind that these are rough estimates, and actual eCPM can vary widely depending on your specific ad strategy and audience.
Frequency

Frequency is a delicate balance between monetization and user experience. Too frequent ads can irritate users and lead to audience churn, limiting potential revenue.
The optimal frequency of ad display depends on many factors, including ad format, game theme, and target audience characteristics. Some advertising platforms offer adaptive ad frequency tools that automatically adjust the number of impressions based on user behavior.
Too few ads might limit revenue, but too many ads can lead to ad fatigue and player churn. It's crucial to strike the right balance.
Here are some general guidelines for ad frequency:
- Ad frequency can have a profound impact on player experience and ad revenue.
- Too frequent ads can irritate users and limit potential revenue.
- The optimal frequency depends on ad format, game theme, and target audience characteristics.
- Some advertising platforms offer adaptive ad frequency tools that automatically adjust the number of impressions based on user behavior.
In general, ad frequency can be measured in terms of ad impressions per minute. For example, banner ads can be spread more frequently across app screens, while full screen video ads or interstitials should be limited to a certain number per minute.
Ad Types and Formats
Mobile games make money through various ad formats, each with its own strengths and weaknesses.
Rewarded video ads show the highest engagement rates, with completion rates exceeding 80% and earning the best eCPMs.
Interstitials perform well but require careful frequency management to avoid annoying players.
Banner ads have the lowest engagement rates but provide consistent background revenue.
Native ads often deliver better engagement than banners but require more integration effort.
Here are some key differences between ad formats:
Prioritize rewarded video ads for their higher CPMs and user acceptance, and use interstitials strategically at game over or level completion screens.
Test different combinations of ad formats to find your optimal mix and consider the pace and player expectations of your game.
Factors Affecting Ad Performance
Understanding the key factors affecting mobile game ad performance is crucial to maximizing earnings. Key factors include the frequency of ad impressions and the geographical location of the audience.
High user engagement and retention rates lead to more ad views and increased ad revenue. Keeping players engaged with your game can be achieved by offering rewards or bonuses for completing certain levels or adding new features that make it more interesting.
A player's location can have a significant impact on ad revenue, with advertisers paying more for users in certain countries. Understanding the player base's geographic distribution is essential for optimizing ad revenue.
Factors Influencing
Understanding the key factors that influence ad performance is crucial for mobile game developers. Optimizing an advertising strategy requires careful analysis of various parameters.
The geographic location of players can have a significant impact on ad revenue. Advertisers may pay more for users in certain countries.
The frequency of ad impressions is another important factor to consider. Understanding what drives ad revenue can make a significant difference in earnings.
A player's location can have a significant impact on ad revenue. Understanding the player base's geographic distribution is essential.
User Engagement Rates
User engagement rates play a crucial role in determining ad revenue. High user engagement and retention rates lead to more ad views and increased ad revenue.
To keep players engaged, offering rewards or bonuses for completing certain levels is a great strategy. This can help to keep users engaged and, in turn, increase ad revenue.
Longer session lengths allow for more natural ad placement opportunities. Engaged users are more likely to interact with rewarded ads.
Here are some key statistics to keep in mind:
Mobile gamers are highly involved and usually in a relaxed state of mind, making in-game ads effective at grabbing their attention.
Partner with the Right Networks
Partnering with the right ad networks is crucial for maximizing revenue. This involves working with multiple networks to ensure high fill rates.
To achieve this, implement ad mediation to maximize competition for your ad space. This allows multiple networks to bid on your ad inventory, increasing the likelihood of higher-paying ads being displayed.
Partnering with networks that specialize in gaming audiences can also be beneficial. This can help you reach a more targeted and engaged audience.
Here are some key considerations to keep in mind when selecting ad networks:
- Work with multiple networks to ensure high fill rates
- Implement ad mediation to maximize competition for your ad space
- Focus on networks that specialize in gaming audiences
- Regularly evaluate network performance and adjust accordingly
Optimizing Ad Placement and Performance
Optimizing ad placement and performance is crucial for maximizing revenue without disrupting the gaming experience. To achieve this, consider placing ads at natural break points in gameplay, such as between levels or after achievements.
Natural break points perform better than random interruptions. Too many ads can drive players away, while too few leave money on the table. Strategic placement of opt-in ads, like rewarded videos, can actually improve retention. Different placements work better for different game genres.
Here are some key takeaways for optimizing ad placement:
- Non-Disruptive Placement: Make sure ads don't interfere with gameplay, like in the middle of an action sequence.
- Reward-Based Ads: Rewarded video ads can be effective in moments of frustration, such as after failing a level.
- Strategic Banner Placement: When using banner ads, ensure they don't obstruct critical gameplay elements.
- Frequency Capping: Limit the number of ads a player sees within a certain time frame to prevent ad fatigue.
- User Feedback: Assess player feedback and adjust ad placement and timing accordingly.
To further improve performance, track key metrics like eCPM, fill rate, and user retention. Use A/B testing to optimize ad placement and timing, and monitor session length and how it relates to ad viewing. Analyze user feedback and adjust your strategy accordingly.
Calculating and Estimating Ad Revenue
Calculating ad revenue can be a complex process, but it's essential to understand the basics. To calculate total ad impressions per month, you'll need to multiply the number of users by the average sessions per user and the average time spent per session, then by the number of ads per minute.
The formula for calculating total ad impressions per month is Users x Average Sessions x Average Time Spent Per Session x Ads per minute = Ad impressions per month. For example, if you have 100,000 users, and each user has an average of 5 sessions per day, with an average time spent per session of 30 minutes, and you display 2 ads per minute, your total ad impressions per month would be 100,000 x 5 x 30 x 2 = 6,000,000 ad impressions per month.
To estimate RPM (Revenue Per Mille), you'll need to divide the total ad revenue by the number of ad impressions. For example, if your total ad revenue is $500 and you have 50,000 ad impressions, your RPM would be $500 / (50,000 / 1000) = $10.
Here's a rough estimate of RPM for different ad platforms:
Keep in mind that these are just rough estimates and actual RPM can vary greatly depending on the market, user base, ad platform, and other factors.
To give you a better idea of how ad revenue works, let's look at a real-world example. For a casual game with 100,000 daily active users, the potential daily revenue might look like this:
- 300,000 banner impressions: Approximately $450/day (using an average of $1.50 CPM)
- 50,000 interstitial views: Approximately $150/day (using an average of $3 CPM)
- 25,000 rewarded video completions: Approximately $375/day (using an average of $15 CPM)
Total potential daily revenue: Approximately $975.
Tips to Maximize
Developers looking to maximize their earnings from mobile game ads should focus on optimizing ad revenue in mobile games. These strategies are essential for developers looking to maximize their earnings while ensuring that players continue to enjoy their gaming experience.
To reach and even exceed ad revenue benchmarks, successful mobile game developers use proven strategies. Here are practical tips that successful mobile game developers use to optimize their ad revenue.
One key strategy is to understand the different ad formats and the factors influencing ad revenue. Now that you understand how much you can potentially earn, let’s explore proven strategies to help you reach and even exceed these benchmarks.
By implementing these strategies, developers can maximize their ad revenue and ensure a positive gaming experience for players. Now that we’ve covered the different ad formats and the factors influencing ad revenue, let’s dive into some key strategies to optimize ad revenue in mobile games.
Industry Trends and Statistics
The mobile gaming industry is on the rise, and with it, the potential for advertisers to reach a huge audience. 2.66 billion people played mobile games in 2021, making it a lucrative channel for advertisers.
In-game mobile advertising is becoming increasingly important, with 47% of casual game revenues in 2022 expected to come from in-game ads. This number has been steadily growing since 2019, when in-game ads accounted for only 37% of total casual game revenues.
The growth of in-game advertising is closely tied to the rise of in-app purchases, which are expected to account for 52% of casual game revenues in 2022.
New Technologies
Mobile game advertising is on the cusp of a revolution with the advent of 5G networks and improved device capabilities. This will lead to more immersive and high-quality ad experiences.
Interstitial ads can yield around $1 to $5 per thousand impressions, but this can vary significantly depending on the game's user base and engagement. Interstitial ads are designed to grab the player's attention without disrupting the gaming experience too much.
Rewarded video ads can generate eCPMs between $10 and $50, making them a popular choice among ad networks. These ads reward players with extra lives, power-ups, or virtual currency for watching short videos.
Playable ads offer a "try before you buy" experience, allowing users to experience a mini-version of the advertised game within their own game. This format can result in eCPMs ranging from $20 to $100 or more.
The improved device capabilities brought about by 5G networks will enable high-quality video ads, AR/VR experiences, and real-time multiplayer ad games. These dynamic and interactive ad formats are expected to lead to higher ad engagement and revenue.
Here's a breakdown of the eCPMs for different ad formats:
Seasonality and Special Events
Seasonality and special events have a significant impact on mobile game advertising revenue. In the run-up to holidays and seasonal events, user activity increases, creating additional monetization opportunities.
Developers can maximize earnings by being prepared for these fluctuations. This means organizing time-limited events and contests to attract new users and increase engagement with existing ones.
Partnering with other companies for joint promotions can lead to a significant increase in mobile game ads revenue. Data analysis, including tracking key metrics like CTR, CR, and LTV, allows you to evaluate the effectiveness of your campaigns and make necessary adjustments.
Ad revenue can be affected by certain times of the year, such as holidays and in-game events. By understanding these factors, developers can make informed decisions to boost their earnings.
Casual Statistics
In 2022, 52% of casual game revenues will come from in-app purchases, while 47% will come from in-game ads. This is a significant shift from 2019, when only 37% of total casual game revenues came from in-game advertising.
The share of in-game mobile advertising revenue is increasing by the year. In 2020, this number increased to 43% and has been steadily growing ever since.
According to Statista, in 2021, there were 2.66 billion mobile gamers in the world. This huge potential reach makes mobile gaming a more attractive channel for advertisers to try and reach them.
Here are some key statistics on the growth of in-game mobile advertising revenue:
The increasing number of hyper-casual game developers and the evolution of in-game ads are contributing to the growing revenue share of in-game mobile advertising.
Frequently Asked Questions
How much money does a mobile game with 1 million downloads make?
A mobile game with 1 million downloads can earn between $1,000 to $30,000 per day, depending on monetization and user engagement. Daily revenue varies widely, making it a crucial factor to consider for game developers.
How much money does a 30 second video ad on an app make?
A 30-second video ad on an app can generate $50 in revenue if 10,000 users watch it, assuming a $5 CPM. However, actual earnings can vary widely depending on factors like ad format, targeting, and user engagement.
Sources
- https://appsamurai.com/blog/how-much-money-do-mobile-games-make-per-ad/
- https://teqblaze.com/blog/how-much-do-mobile-games-make-per-ad
- https://tyrads.com/mobile-game-advertising-revenue/
- https://www.choicely.com/blog/how-to-calculate-in-app-advertising-revenue-for-your-mobile-app
- https://www.tempr.ai/blog/in-game-mobile-advertising-guide
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